I build metrics and tools that quantify what actually makes a pitch effective — from batter discomfort to full arsenal design — and validate them against real outcomes rather than intuition.
Most pitch-quality metrics grade a pitch by its physics — velocity, spin, movement — and stop there. BDI instead asks how uncomfortable the pitch actually made the batter, measured two ways: how much it threw off their swing mechanics, and how often it fooled them into chasing a pitch outside the zone they normally wouldn't.
A decomposition of pitcher xwOBA into the underlying skills that produce it — strikeout-minus-walk rate, weak-contact rate, and barrel rate — to separate repeatable skill from outcome noise, plus a companion metric for how much of a season was luck.
A recommendation system for pitchers' repertoires — which pitches to throw more, which to drop, which new pitch to add — built on a historical-precedent engine that finds real pitchers who made the same change and predicts outcomes from what actually happened to them.